Who is Al?

Where I came from.

During the brief time that I have been a part of the game development industry, I’ve worked for a company making educational games for kids, and a company that makes games that help motivate people to exercise. I’ve worked on teams varying in size from two to thirty members on projects ranging from six months to forty eight hours. In game design and in life, I’ve had opportunities to work with and sometimes lead teams. I’ve been an Art Director, Art Lead, UI artist, 2D animator, graphic designer, visual effects artist, and illustrator. I like to take an in-the-trenches approach to leadership. I excel at working with people to get projects done, taking on the nitty-gritty tasks and learning new software quickly to fill a gap in the team’s skill set. I feel like I’ve glimpsed into just a fraction of what games and art can do. I think that telling the “right” stories through games and animations can help us find out who we are, help us ask the right questions, and help us imagine what we can become. Artist, animators, and designers have the potential to tell visual stories that start conversations, design game play that teach lessons, and in general make the world a better place.

Overall,  you should know, I love making:


And I really LOVE being a:

Creative Process