Recently, I’ve been doing a balancing act between contract art, personal game projects, and working on games for other companies. Though the work can be difficult, It is literally some of the most fun art-making I’ve ever done.
One of the games is called Thunder Beam:
Essentially, I’ve been supplying Karakasa games with 80’s cartoon style Cadet animations.
As the games meaty-cannon-fodder, Cadets can be used to solve puzzles, confound enemies, and do a multitude of other psychic adventure game shenanigans including explode. During the past several months, I have thoroughly enjoyed the process of converting the mind of Wiley Wiggins into pixels, and I look forward to showing a more finished project in the not so distant future.